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Neoludica - Art and Videogames: 2011 - 1966

Neoludica - Art and Videogames: 2011 - 1966

Art and Videogames: 2011 - 1966

Szállítás:
20-40 munkanap
Rendelhető
A megrendelt idegennyelvű könyvek teljesítése a külföldi partner aktuális készletétől függ. Amennyiben a külföldi partner nem rendelkezik készlettel a megrendelt könyv(ek)ből, a vásárlót e-mailben értesítjük a továbbiakról.
10 623.-
Árakkal kapcsolatos információk:

Eredeti ár: kedvezmény nélküli, javasolt könyvesbolti ár
Online ár: az internetes rendelésekre érvényes ár
Előrendelői ár: a megjelenéshez kapcsolódó, előrendelőknek járó kedvezményes ár
Korábbi ár: az akciót megelőző 30 nap legalacsonyabb ára ezen a weboldalon
Aktuális ár: a vásárláskor fizetendő ár
Tervezett ár: előkészületben lévő termék tervezett könyvesbolti ára, tájékoztató jellegű, nem minősül ajánlattételnek
The first analysis of the relationship between art and video games, from the sixties until today. Art and play: how many forms does this relationship take? Duchamp used to say that art was a game and that games were art. When video games joined the dance of the muses this relationship was further enriched.
Leírás a könyvről
The first analysis of the relationship between art and video games, from the sixties until today. Art and play: how many forms does this relationship take? Duchamp used to say that art was a game and that games were art. When video games joined the dance of the muses this relationship was further enriched. Video games are an art and in recent years they have had a crucial influence on other arts: cinema, literature, music and visual arts. They stand at the crossroads between very diverse forms of culture and product, and it is precisely the anomaly inherent in this encounter/clash that makes them so terribly interesting. Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game (an interactive multimedia work) is an art form that has yet to be understood by the world of culture. The interactive dimension is a facet that has attracted art since the advent of environmental installations during the sixties, and it is a dimension that has since been developed in digital art through video installations. The video game/art contamination occurs not only on the aesthetic level, but also through those elements of language which can be defined as conceptual, such as interactivity mentioned above. Naturally, it acquires an artistic dimension when its aims go beyond mere technical prowess and explore the world of fantasy.
Adatok
Raktári kód:
U06559
ISBN:
9788857211640
EAN:
9788857211640
Megjelenés:
2012.
Kötésmód:
Paperback
Oldalszám:
256
Tömeg [g]:
710
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